Texturing

Texturing 101

Duration :- 2 Months Classroom Training

Course Outline

Texturing is the method to create 3d images and use it on to the 3d models. It is generally referred as “ Maps” or “Skins”. Textures consist of Shaders and Materials which helps to create realism to the 3d models when rendered. In this module, you will learn to create textures and generate maps such as occlusion, normals and bumps.

Syllabus

Texturing 101 will cover all the fundamentals of UV texturing and texturing using paint method.

  • Autodesk Maya – For UV based Texturing.

  • Mari - For Paint based Texturing.

Career Ahead
  • UV Texture Artist

  • Paint Texture Artist

  • Character Texturing Artist

  • Environment Texturing Artist

  • Architectural Texturing Artist

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