The Rotomation department creates and animates geometry in Maya. The geometry is created within the environment produced through match-move.
Rotomation & Matchmove Expert
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The Rotomation department creates and animates geometry in Maya. The geometry is created within the environment produced through match-move. Match-move is commonly known as Camera Tracking. It’s an integral part of the Post Production pipeline; it is rather the first step to CG and scene extension shots in VFX as well as 3D Conversion workflows. It is a critical element which actually makes sure that all objects are at the correct distance or as we call it “True To World”. The main goal of the Rotomation department is to create the correct spatial relationships between objects in the three-dimensional scene while matching the two-dimensional content of the shot plate. Although the course is based on CG Rotomation process; It is by far a combination of different skills such as CG Geometry Modeling, Layout, Rigging and Animation in Maya as well as Match moving in PF Track and 3D Equalizer. This enables an artist to work in any of these CG departments in VFX, Stereo 3D Conversion or 3D Gaming workflows.
The students are trained on software’s to cover the subject as per industry standards:
The curriculum is designed as per industry standards and actual production workflow steps. Also the structure of curriculum ensures that every skill can be kept in practice through multiple practical assignments and similar techniques sequence in all software’s throughout the classroom training duration.
Rotomation/Matchmove Artist for VFX.
Rotomation/Matchmove Artist for Stereo Conversion.