Texturing is method to create 2D images and use it on to the 3D models. Its is generally referred as “ Maps” or “Skins”. Textures consist of Shaders and Materials which helps to create realism to the 3D models when rendered. In this module you will learn to create textures and generate maps such as occlusion, normals and bumps.
Animation – Texturing Full Time: 02 Months Classroom Training and placement assistance
- UV Texture Artist
- Paint Texture Artist
- Character Texturing Artist
- Environment Texturing Artist
- Architectural Texturing Artist