Texturing is method to create 2D images and use it on to the 3D models. Its is generally referred as “ Maps” or “Skins”. Textures consist of Shaders and Materials which helps to create realism to the 3D models when rendered. In this module you will learn to create textures and generate maps such as occlusion, normals and bumps.
Animation – Texturing Full Time: 02 Months Classroom Training and placement assistance
Texturing is the stage of creating Maps and Shaders to and apply to 3D models to obtain realism.
A Texturing Artist paints the surface of a 3D model created from the Modelling department. This is a skill which the texturing artist creates real life maps and images and applies to the model.
A texturing artist will be working in CGI film production studio, Animation, Advertisements industry, Architectural Industry , 3D graphics, Gamings and Many more.
A Texturing will be good at creating materials and shaders. Working with colouring and 3D object creating maps such like scratch, skin color, relective and refractive materials, etc to create real life illusion inside the software.
A Texturing artist will be working with other members of the department. From the concept artist to modeling artist and so on. They report to the Art Director.